When Foursquare Enix announced that Terminal Fantasy Vii Remake would be episodic, fans were naturally humble. With the release of Part one, it seems the decision was ultimately a mixed handbag. On 1 hand, it's hard to deny that certain aspects of Midgar aren't fleshed out. Avalanche in particular feels similar a realer group than they ever have. Fifty-fifty the gainsay itself manages to capture the tension present in Midgar's story.

That said, in stretching out 6 hours of story across 30 hours, Final Fantasy Vii Remake ends upwards with some major annoyances by the endgame. By the time players hit the max Level of 50, all of Last Fantasy VII Remake 's most annoying details will exist on display.

10 Cloud Isn't That Corking

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Cloud is incredibly fun to employ and past far the all-time party member against most humanoid bosses, but he's actually not that nifty in the grand scheme of things. Which isn't to say he isn't worth using, but focusing on balance overall does mean Cloud can't reach the same extremes as Barret from long range, Tifa from close range, and Aerith with her match.

As Cloud as the master character, most challenges are designed specifically effectually him, and then this rarely becomes an issue in combat– but information technology might explain why some of the difficulty spikes tin can feel then farthermost. When it comes downwards to information technology, Deject can handle everything, but not well enough where he can't consistently struggle.

nine Enemy Multifariousness Is Lousy

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Who remembers the iconic Final Fantasy VII , Wererat? Anybody'due south favorite! What'south frustrating about FFVIIR 's lackluster enemy variety is the fact that at that place really is good enemy variety. There are plenty of different enemy types within the game, merely FFVIIR does a very poor job at creating engaging setpieces with more two enemy types at a single time.

Now, this doesn't hinder the combat in the k scheme of things, but playing through the story and fighting Wererat subsequently Wererat is an practice in frustration. More archetype monsters first actualization over the course of the game, but FFVII never quite matches the charm of the original's enemy variety (though leaving Midgar will ideally fix this.)

8 Enemies Have Way Too Long To Respawn

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Allow Final Fantasy Vii Remake serve every bit a reminder why random encounters have their identify– they give players a game to play. Enemies are scattered on the overworld and inside of dungeons in FFVIIR , only once they're dead, don't expect to see them again anytime shortly. Enemies respawn and so infrequently, it'south basically impossible to reliably level off overworld encounters.

Players either need to corruption Corneo Colosseum if they want to level and upgrade their Materia, or simply become with the flow of gameplay. Worse yet, when Chapter 14 opens up and lets the party explore most of Midgar in full, it becomes painfully articulate how fiddling there is to fight (and practise) on the overworld.

7 Equipment Feels Like An Reconsideration

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Although Final Fantasy VII Remake manages to interpret Materia fairly well– keeping the mechanic compelling from start to stop– the original Final Fantasy VII featured a wide array of equipment with unique backdrop that made Materia growth all the more compelling. Remake keeps this to an extent, only nowhere to the same level.

The fact of the matter is simply that there'southward less equipment on a whole. That works for weapons since each one has its own detailed upgrade path, but armor and accessories end up feeling like comparative afterthoughts. They're besides just lacking in variety which is never fun for an RPG.

half dozen Side Quests Are An Practise In Frustration

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Some of the all-time moments in the original Concluding Fantasy VII come from its side quests. There's a considerable amount of optional content, and near all of information technology actually adds to the telescopic of the game while by and large being entertaining. Final Fantasy VII Remake had the opportunity to extend that same love and intendance to Midgar, only unfortunately drops the brawl.

Side quests corporeality to trivial more than than the typical MMO nonsense– kill ten enemies, detect x things, go there and and so here. They're substanceless and frequently don't add that much. If nothing else, doing every side quest in a chapter does result in a new scene, normally touching upon Deject's bond & relationship with whoever he'south currently paling around with.

5 Barret's Barely In The Game

Terminal Fantasy VII Remake 's trailers had fans worried Tifa wouldn't be in much of the game (which makes sense considering she'due south not that relevant to the Midgar arc,) but she ends upward getting enough of screen time, specially during the backhalf. It's actually Barret who ends up getting the short end of the stick in the long run.

As she's non one of many women pining afterwards Cloud, he isn't immune to have an in-depth arc alongside the "former" SOLDIER. Barret spends considerable chunks of the game absent-minded, and it actually isn't until Chapter 17 where he gets to start spending some meaningful time with Cloud. Even so, though, Barret is past far the to the lowest degree developed of the core four. (Soon to be fixed in Part ii.)

four No Political party Editor

Assuasive the player to customize and edit their party is bones RPG design 101. More importantly, the original Final Fantasy VII was filled with role player customization options– especially when it came to party. While Deject was locked in the pb slot most of the game, the other two slots (along with Materia) made party composition an engaging & consistent office of any playthrough.

Outside of Corneo's Colosseum and VR Battles, at that place is no way to edit the party. This is especially egregious in Chapter 18 where the unabridged party is together before the final boxing. Instead of letting the player cull who they want to accept in, their terminal party seems to based off the characters' hidden affection towards Cloud.

3 VR Battle Environment Are Aggressively Banal

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The VR Battles themselves are dandy and stand out as some of the more engaging fights in the entire game, merely their environments are painfully and aggressively bland. The blue holographic aesthetic is nice once or twice, just it starts to lose its luster fast. It besides shines a spotlight on how bland and bromidic most battle arenas are.

The original Final Fantasy Seven looks its historic period, but that'due south non a bad thing. Aesthetically, it'due south well stylized with a great color palette. Final Fantasy VII Remake opts for realism, and that means realistically depicting VR battlefields every bit blue. Like in real life.

2 The Story Builds To An Ending That Never Comes

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Foursquare Enix made it very articulate in advance that part 1 of the Final Fantasy Seven Remake would only cover Midgar. While Midgar itself is more or less the game'due south prologue, in that location is some logic here and President Shinra himself is only the main adversary during portions of the game. Naturally, Part 1 should accept been building up to the raid on Shinra HQ.

Which, to its credit, it does, simply and so information technology pivots hard to introduce Sephiroth at the last minute. Virtually the entire game's buildup is thrown out the window to focus on Sephiroth far harder than the original e'er did at this point in the timeline. Not helping matters is Part 1 cut off before Kalm, resulting in an incredibly of import confrontation with Sephiroth without the context that gives it meaning. Oops.

1 Bad Pacing

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More than than anything, information technology becomes painfully clear that Final Fantasy VII Remake is but not all that well paced past the time players hit level 50. The original Final Fantasy Seven is a masterclass in pacing, never wasting a unmarried moment, whereas the remake loves nothing more than meander. To be fair, this is clearly in an endeavour to mankind out Midgar, but it simply doesn't state.

Breaking the game into chapters doesn't help the pacing either. It should be a means of dividing the experience clearly, but some Chapters are just also long while featuring a mess of content that fails to coalesce properly. For as smoothly as the story moves from chapter to affiliate even at its worst, the gameplay itself is paced terribly.

NEXT: Barret'south 6 Weapons In The Last Fantasy 7 Remake On PS4, Ranked