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Castlevania Symphony Of The Night Mac

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Castlevania- Symphony of the Night
The archetype PlayStation vampire game finally arrives on the iPhone.
Photo: Konami

Classic video game Castlevania: Symphony of the Night landed in the App Shop last week and, male child, is it great!

The 23-year-old side-scroller pits Dracula's half-son Alucard against the evil count himself. The game, widely regarded as 1 of the best video games of all time, has fabricated its way onto various games platforms over the years. Now you can finally play it on your iPhone. Bluntly, that'southward the best news I've heard in ages.

Castlevania: Symphony of the Night review

There are basically 2 parts to whatsoever review like this — and seasoned gamers will know to spring straight to the 2nd. The first is, "Is this game any good?" The second, more crucial question is, "Does the port do it justice?"

Is it whatever good? (Spoiler: Yeah)

I won't spend besides long on this first part. The answer is that, yes, of course Symphony of the Night is expert. Information technology's bully, fifty-fifty. It's i of those games that many of u.s. were lucky enough to play almost a quarter-century agone — and that still stands upward. Request if Symphony of the Night is worth playing is like request if Jaws is a halfway decent shark-assault movie.

Castlevania, for those new to the series, is an activity-take a chance gothic horror game. Yous play a vampire hunter, hacking and slashing (well, whipping) your way through a castle. Along the style, y'all fight an assortment of monsters, en road to taking out the biggest, baddest vampire (that'd exist ol' Dracula himself) at the stop.

Symphony of the Night marked the twelfth (!!) installment in the series. And it was probably the best, too.

A classic PlayStation game

The game first landed on PlayStation (yes, youngsters: the original PlayStation) back in 1997. At the fourth dimension, Konami's Castlevania franchise was a decade old. Side-scrolling action games were getting a fleck long in the tooth. Anybody was excited about the possibility of new 3D (or, at to the lowest degree, faux-3D) games. Symphony of the Night was going to take to do a lot more than than just improve the graphics for a game serial we'd been playing since the NES.

Symphony of the Night did exactly that. It kept the monster-bashing, candle-breaking, castle-crawling beats the series was known for, just added new RPG elements. Players could use multiple weapons and items in an RPG-style manner with an inventory subscreen. You could gain experience from killing your enemies and learn new skills forth the manner.

Exploring the game's creepy castle wasn't linear, either. You used a map organization like the ane in Super Metroid (this game spawned the "Metroidvania" subgenre), which added an exploration aspect to the gameplay. New parts opened upwardly as y'all traveled through.

The results perfectly blend action and exploration. If you're even slightly a fan of this type of game, you can't become wrong here. Every like game that followed was probably directly influenced by Symphony of the Night.

A rock-solid Castlevania: Symphony of the Night port

So how nigh that second question? After all, some ported games sound promising when they come to iOS but fail to deliver on the ballsy condition of the original versions. Many problems can bring down these promising ports, from massive, unwelcome doses of in-app purchases to dodgy controls that feel, in the words of another famous (and NSFW) vampire-related property, similar yous're trying to ice-skate uphill.

No such concerns employ hither. Castlevania: Symphony of the Night on iOS looks and plays equally great every bit ever. The brooding pixel-art graphics shine like they did in 1997. (That's not a dig: The game looked awesome in 1997 and it looks awesome, admitting slightly more retro, today.) The music sounds superb, even coming out of the comparatively small speakers of an iPhone.

Having only played the PlayStation and Sega Saturn versions of Symphony of the Night, I'thou not familiar with the intricacies of every different version of the game that's come out over the years. As I understand information technology, this is a port of the PSP/PS4 version, which added some extra content and updated the voice acting. None of this diminished the playing feel for me. In a great bear upon, you can enter either Richter or Maria's proper name in the file-entry screen to play as those two Castlevania characters without beginning completing Alucard's quest.

The game's default on-screen bear upon controls work well enough. If you're really not a fan, though, yous can opt for any of the controllers that work with an iPhone.

The highest of recommendations

At $x or $20, I'd consider Castlevania: Symphony of the Nighttime a slap-up recommendation. (Original copies sold for far more than that on eBay over the years.) At $ii.99, information technology's a "must have." Whether you're revisiting Symphony of the Dark for a nostalgia boost or you're a first-time role player, this is a can't-miss prospect.

Cease reading this review and go download it now.

Price: $2.99

Download: Castlevania: Symphony of the Nighttime from the App Store (iOS)

Source: https://www.cultofmac.com/691165/castlevania-symphony-of-night-review/

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